The day job

Where I've worked

Software engineer at Microsoft, on the Xbox storefront. This page prints cleanly, if paper is your thing.

Software Engineer · Microsoft — Xbox Storefront

Apr 2023 — Present

  • Own the Wishlist and Notifications producer services for a storefront serving 500M+ players, from design through on-call operation. Built and shipped the GTA VI preorder-started notification producer, powering alerts to 2.1M+ players at launch on Day 1.
  • Key contributor to a multi-team replacement of a legacy recommendations system powering discovery for 53% of Gaming acquisitions ($1.5B+), delivering a 1.81% revenue lift; shipped features across backend services and product UI.
  • Own end-to-end an internal tooling platform used monthly by 800+ engineers, product, and marketing managers. Built the React/TypeScript UI and backing services that streamline product lookups and debugging, making their workflows 40% more efficient; maintain RBAC, monitoring, and partner onboarding.
  • Enhanced the team's internal AI coding-assistant plugin, adding capabilities that automate routine engineering tasks and accelerate day-to-day developer velocity.
  • Designed and built the wishlist notification producer (concurrency, sale-condition edge cases) that emits events for a high-fan-out delivery pipeline serving up to 200K+ subscribers per title, with load spiking 4× during sales.
  • Manage service infrastructure as code with Terraform and Kubernetes/Helm; modernized global Terraform off the azurerm provider and hardened CI/CD pipelines for reliable, repeatable deployments across distributed C# / .NET services.
  • Own live-site reliability via the on-call rotation, debugging Cosmos DB / Service Bus issues, driving incident response, and authoring root-cause post-mortems at 99.9% reliability. Hardened service auth to managed identity, eliminating certificate-based credentials.
  • Mentor summer interns and newer engineers via 1:1s, onboarding, and recurring code reviews that ramp teammates on the team's services.

Software Engineering Intern · Microsoft

May — Aug 2022

  • Delivered a full-stack personalization feature: C# / .NET REST API used by project leads to generate tailored gaming experiences for 100M+ Xbox users, and a TypeScript/React UI layer for content teams to configure it.

Software Engineering Intern · Microsoft

May — Aug 2021

  • Built a scalable admin portal in React, Redux, and TypeScript for the Office 365 sovereign-clouds environment, improving employee efficiency by 20% in document interaction and deployment workflows.

Leadership

Game Developer Discovery (GDD) V-Team, Member · Xbox

Feb 2026 — Present

  • Member of a cross-org v-team building empathy for game developers as a key Xbox customer, helping run monthly developer AMAs and GDC watch parties and amplify reach across org-wide channels.

External Engagement GIVE Pillar Co-Lead · Microsoft Asian ERG

Aug 2025 — Present

  • Co-lead the GIVE pillar, a month-long program of events, fundraising, and volunteering initiatives, coordinating sponsorship and logistics with other ERG leads.

Education

  • B.S. Computer Science The University of Texas at Dallas, Dec 2022. Minor in Finance · GPA 3.81.

The daily tools

  • LanguagesTypeScript, JavaScript, C#, Python, SQL, Java, C++, HTML, CSS
  • Frameworks & libraries.NET, ASP.NET Core, React, Redux, Node.js, REST APIs
  • Cloud & dataAzure, Cosmos DB, Azure SQL, Azure Service Bus, Distributed systems
  • Infra & toolingTerraform, Kubernetes, Helm, Docker, Git, CI/CD